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I tried 2.4 with my older save but I think the AI issues were already in place by then so while it helped it couldn't stop the AI being stupid, definitely works better with a fresh start. I've yet to get further than turn 20 or so with 2.6/2.7 but it definitely seems better, the AI isn't only gunning for me and ignoring other factions and the ERE is actually holding back the Sassanids instead of sitting in the sea. If the AI had any clue at all, it would have bum rushed me and killed me in 3 Yeah got about 120 odd hours so far, you really start to notice the AI problems in vanilla at around 150-250, to the point where it becomes campaign map only because there are no armies, and the armies that are there never attack. In total they had around 20-25 stacks, I had about 7 full stacks + about 6 more garrison armies with 3 or 4 slingers in each stack. 10 to 15 stacks of Danes on the opposite side of the map, where they had ZERO strategic interests, chasing the Huns around. They are in Sarmatia chasing the Huns around. By the time I pulled the plug on the game they were the number 1 power, had around 20 settlements. Gaul formed, expanded rapidly to around 25 settlements, but the collapsed due to the Huns/everyone ganging up on them. I migrated to Carthage and North Africa pretty quickly.
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Outside of the first 20-30 turns when everything is sensible, the game degenerates to the point where the AI will rarely if ever fight for settlements.įor example in my last game which I pushed to 230 or so turns, I was playing as the Jutes. I've dropped over 200 hours into the game now, several games beyond 200 turns (I'm straight up sandboxing to see how the AI behaves). To true the wheel properly it needs a complete rebuild, but he has worked wonders with what he has to work with. He has made this broken ass wheel kind of roll. Even with the load order being correct I've noticed sometimes mods overwrite each other unpredictably.Exactly. Worth mentioning that Radious's does affect AI, so running the two together might cause issues. That feature might be nice in the Huns AI but it's silly with anyone else. Actually having them siege and attack one another just didn't happen in vanilla unless it's an empty village, and you no longer get the weird "attack the player only" behavior you used to get. This mod is definitely a huge improvement over vanilla, at least for me, good luck seeing most of the stuff in his screenshots with vanilla. but I think some areas you need CA to fix, the hardcoded AI bugs basically. Junaidi83's done a great job of convincing the AI to do the smart thing, like attacking cities, defending, being aggressive, etc. Some things I think you'd need to be able to code the AI to fix, like them sailing out to sea or sometimes leaving settlements undefended.
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