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This is not to say that all features provided by the cores are basic. The reason behind this is because that while they're basic features, rooting them deep into the core of projects allows the basic features to extend outward and affect more aspects of the game project, the plugins that may come after the cores, and the plugins dependent on the cores. However, they're important in the sense that they need to be rooted deep within game project's code, the core. They're huge bundles of basic features that are otherwise unnoticeable to the passerby. The VisuStella MZ Cores, despite what some people think, are actually conglomerations of mostly basic features.
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This section will answer two things: Why we create Core Plugins (Tier 1) and why we created them the way we did for VisuStella MZ. We're just getting this out of the way in case anyone who sees this article becomes suddenly afraid to use Battle Core without understanding the purpose of the plugin and what it actually does. Take a little bit of time to search them and you'll find them easily. The only things that are visible however, are HP Gauges, Automatic Action Sequences, and the Extra Options with the Party Command Window.Įach of these features can be disabled within the Battle Core's Plugin Parameters. The majority of the changes invoked by the Battle Core are mechanically driven and not visible in a default scale. Namely, why we create cores, why we create extension plugins, and why those extension plugins aren't standalone plugins.Ī slight bit unrelated to the topic at hand and more towards the suggestion, we want to clarify that the Battle Core does not change the game drastically. Not the berate the suggestion maker, but to answer some commonly asked questions for educational purposes and to explain why we do things the way we do. The following is a suggestion that the VisuStella team has acquired through the Suggestion Box.
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